Jordan Bonser
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Development Blog

Added Lighting and New Types of Shot

12/5/2013

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It's been a while since I have done a blog post, mostly because I've been playing around with my MacBook and learning all the iOS jargon. I have still been taking the time out to work on the squash game and I think it has improved aesthetically quite a lot. I have added the lighting to the project, at the moment this is just a pointlight above the court. I have also some extra types of shot to the game, these are:
  • Lob Shot
  • Cross Court Shot

Now that the game has the main three shots I think it is at the point where I can really start applying the "Game Rules". This means adding in the other player and the points system and start dealing with the "Out" and "Double Bounce" logic. 
Before I get round to doing any of that I still need to adjust some things with the new features I have Implemented. Currently most of the light data is hard-coded into the shader which needs changing. Secondly I want to change the light to a large spotlight which will make shadow mapping easier. I also want to add the flexibility to my engine to specify if a model should be affected by light at all because as you can see in this video you can no longer see the sky box very clearly.

Lots of new directions to go with this one, some graphical and some related to game play. I normally tend to sway towards the core graphical stuff but I really need to get to work with the game play so I can stop being ashamed to call it a "game". 

Keep it easy :) 
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  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout