So first of all I went about finding what I needed to download and how to create an OpenGL ready project in visual studio. This was probably the hardest part of it all. After looking through various webpages I finally got a working application that rendered a blank OpenGL window.
After doing all this I found some great tutorials online about getting started with OpenGL, although some of them focused on getting something that looked great really fast but skipped over a lot of the functionality. Anyway I found a great tutorial on Lighthouse3d.com which showed me how to set up a project and also very basic steps as to how OpenGL works and details about each function as they were included.
Below is a video of what I came out with by the end of the day, it may not be that exciting but gave me chance to look at the general process for a basic OpenGL application.
After working on both DirectX and OpenGL now I have noticed that things are much more simple in OpenGL although that could just be due to the fact that I have had much more experience programming from when I first took on DirectX.
All in all, today has been a productive day and I can't wait to see what else I can do with OpenGL.