Jordan Bonser
  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout

Development Blog

OpenGL Work - Tutorials

16/12/2012

0 Comments

 
I've been wanting to look into OpenGL for a while now and after looking through some of the code at work and realising that all the 3D is done using OpenGL gave me an excuse to delve into it myself. 

So first of all I went about finding what I needed to download and how to create an OpenGL ready project in visual studio. This was probably the hardest part of it all. After looking through various webpages I finally got a working application that rendered a blank OpenGL window. 

After doing all this I found some great tutorials online about getting started with OpenGL, although some of them focused on getting something that looked great really fast but skipped over a lot of the functionality. Anyway I found a great tutorial on Lighthouse3d.com which showed me how to set up a project and also very basic steps as to how OpenGL works and details about each function as they were included. 

Below is a video of what I came out with by the end of the day, it may not be that exciting but gave me chance to look at the general process for a basic OpenGL application. 
After today I noticed that OpenGL uses callback functions throughout which seems a little strange at first. Once I got used to them they were extremely easy to follow and allowed me to concentrate on only the piece of code I was working on. 

After working on both DirectX and OpenGL now I have noticed that things are much more simple in OpenGL although that could just be due to the fact that I have had much more experience programming from when I first took on DirectX.

All in all, today has been a productive day and I can't wait to see what else I can do with OpenGL. 

:)
0 Comments

Job Update - First Release and COM

2/12/2012

0 Comments

 

Our Little Project

The project that me and the other new starter (Matt) worked on, has had its first proper release. First of all we had to demonstrate the functionality of the program to the rest of the office, which went really well and we had some great feedback. Everybody seemed to want to get their hands on it as soon as possible. There were also a lot of requests for further improvements and possible developments. 

After doing this we then had to respond to a few bug reports from the rest of the office. After cleaning this first beta test up we version stamped it and released it for official use. We have now been told that this is to be put onto the back burner as no more time will be given to add any extra functionality, so we  have cleaned it up, created the documentation for it and sent it for its first code review. 

COM

Away from that project I have been doing some code reviews myself and some bug fixes. the lead programmer has also told me that I will more than likely be working on COM as one of my first projects for Impact (the main program). I have been looking into COM and it also seems pretty straight forward, a lot of the stuff is pre-generated for you within the IDE to make it less complicated. 

I'm looking forward to working on the COM functionality and can hopefully soon be adding my own ideas to further the progress of the company. 

Peace Out :)
0 Comments

    Archives

    May 2020
    April 2020
    January 2020
    November 2019
    October 2019
    September 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    August 2018
    July 2018
    June 2018
    March 2018
    January 2018
    June 2017
    February 2017
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    February 2016
    January 2016
    December 2015
    November 2015
    September 2015
    August 2015
    July 2015
    June 2015
    March 2015
    January 2015
    November 2014
    October 2014
    September 2014
    August 2014
    July 2014
    June 2014
    May 2014
    February 2014
    January 2014
    December 2013
    November 2013
    October 2013
    July 2013
    June 2013
    May 2013
    April 2013
    March 2013
    February 2013
    January 2013
    December 2012
    October 2012
    September 2012
    August 2012
    July 2012
    June 2012
    May 2012

    Categories

    All
    2D
    3rd Year Project
    Agile
    Android
    Angular
    Animation
    API
    Apple
    Apps
    Arden
    Async
    Awesomium
    C#
    CI/CD
    Clean Code
    CMake
    Cocos2d-x
    Colour Match
    Compilers
    Cross Compiling
    Cross-Compiling
    Databases
    Design
    Development Tools
    Docker
    Electronics
    Examples
    Flask
    Flask-Login
    Fmod
    Game Development
    Godot
    GUI
    Hackathon
    Hacktoberfest
    Hardware
    Home Life
    IBM
    Inspired Gaming
    Instancing
    Ios
    Javascript
    Jbengine
    Kata
    Level Editor
    Linux
    Microsoft
    Mobile Development
    Monogame
    Moodster
    Motivation
    Networking
    Objective C
    Opengl
    Open Source
    Organisation
    Physics
    Physx
    Pi
    Planning
    Post Mortem
    PyGame
    Python
    Quart
    Quasar
    RakNet
    React
    Road To Eldoarado
    Scripting
    Scrum Master
    Sessions
    Session Timeout
    Social
    Sound
    Space Invaders
    Squash Game
    Squash Game
    Streaming
    TDD
    Team Leading
    Test
    Test Driven Development
    Travis
    Unity
    Unity Development
    VSCode
    Vulkan
    Web Applications
    Worklife
    WSL
    XML
    XNA / C#

    RSS Feed

Powered by Create your own unique website with customizable templates.
  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout