Jordan Bonser
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Development Blog

Assimp Animation

23/10/2013

1 Comment

 
It is about time I put an update about what I have been getting upto. In the squash game I have currently been working on implementing full skeletal animation so that I will be able to use full character models for the players rather than just a racket. I think once this part is implemented and I have got some decent models moving around the court it will start to look quite impressive and will really allow me to progress much further with the game play aspects of the game. 

I have had to take a pretty in depth look into the way in which animation works and specifically how Assimp imports all the animation data. This has taken a lot longer than I first thought. firstly getting my head around how Assimp imports and then deciding a good way to represent that in my code to allow for flexibility. 

I am finally at a point where all the animation data has been imported successfully and I have new classes to represent this data such as: Animations, Bones, KeyFrames. I have also added all the per vertex weights for the bone data. The part that I am currently working on is performing all the bone transformations per update and then using that in the shader to move the mesh. This is taking me longer than I originally thought but I am hoping to get it nailed pretty soon. I will upload a video of the animation as soon as it is done. I may optionally provide a tutorial to show other Assimp users how to gather all this animation data from a loaded model.

Keep it Easy :) 

1 Comment
Roy link
24/9/2021 09:14:57 am

Thoughtful blog thanks for posting.

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  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout