Jordan Bonser
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Development Blog

Awesomium Library and a massive tidy up!

14/1/2015

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So I managed to get most of the awesomium refactoring done last night. I now have an Awesomium library that depends on the JBEngine library. the JBEngine now makes use of a IGUIManger object and I have created a new AwesomiumGUIManager in the Awesomium Library. 

So this is now much more abstract and I will be able to very easily create a different GUI for the Game project simply by linking the new awesomium project and adding a new HTML page. I will make a video of the two different GUI's in use as soon as I get them up and running. 

There is still quite a lot more to do before the Awesomium code is flexible enough that I am happy with it. I need some standard way of communication between the GUI Layer and the Game Logic. As soon as I have that set in stone I can really start to make full use of the user interface.

Project Includes and Libraries

After realising how large my project had slowly become I thought it was time to see where I could trim it down.

First of all I realised that a lot of my include files for each project were repeated, and so were my static library files. just checking a couple of these I realised that had to change as some of the libraries were 50-100mb which is just not reasonable to have dotted all over the place.

I have now created Include and Lib Folders at the solution level of my directory. This will also reduce the risk of having different versions of a library or include files for different projects in my solution. All in all it seems like a good move. I have also tried to get rid of any files/directories that projects wouldn't need to know about. There were a few that were left over from copying project files and directories when creating new projects.

All this changing round has taken me a while though, flicking through different projects altering Lib and Include Directories actually takes a large portion of time.

I'm pretty damn motivated at the moment which is great :) 

hoping to get something a little more impressive to show fairly soon. 

Cheers.
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  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout