Jordan Bonser
  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout

Development Blog

Colour Match Update

7/2/2019

1 Comment

 
Okay so I've been doing a lot of work on the Colour Match Project and I wanted to show an update on the current state of the project. I currently have:
  • Title screen
  • Level screen
  • UI navigation
  • Colour hue rotation
  • Touch to start level functionality
  • Release touch to choose matching colour
  • Scoring for how close the colour is to the original colour for that level
  • Pickups that will also add to the level score
  • Multiple levels with differing starting colours
  • Level and user game data loaded in from files
As you can see I've been very busy but I think a picture or more to the point a video tells a much better story so here is a video of a basic run through of the game:
Picture
I know it's been quite a  while since my last post about this but I've been making  quite good progress. A lot of my time has been spent learning general Godot practices and getting to grips with the GDScript language. It is actually fairly simple as it is fairly similar to python but with it's own quirks.

The only thing I'm not a huge fan on is that unit testing isn't baked into the engine/language like it is with python so for larger projects I think I will try using the python bindings to gain that ability to unit test the functionality and also make use of many of the great python packages out there.

​You can see all the updates and clone/fork it for yourself at the Github repository.

Thanks :)
1 Comment

Colour Match - Godot Game

18/8/2018

0 Comments

 

Hyper Casual Games

I recently read an article about hyper casual games and also have been watching a few videos on YouTube from Dilmer Valecillos where he talks about some of the simple games that he has released on the app store. This really intrigued me as I've always struggled to stay motivated on some of my personal projects and I believe a lot of this was due to project scope. I was simple choosing projects that were too large for a single person to stay motivated enough to complete.

That's when I decided to come up with a really simple game Idea and see if I could take it to completion.

Godot

Along with choosing a project of a small enough size I also needed to choose the correct tooling that would enable me to keep that project scope small. I decided to pick up the Godot game engine as it's a fairly established engine and also is free and open source.

There will be some what of a learning curve to learning the engine but that would be the case if I had chosen Unity/Unreal/Other Game Engine. Also I though I am focusing on making small mobile games that something like Unity might be overkill. Finally I found out that Godot has bindings for Python which really impressed me. I am going to focus on doing everything using the GDScript for this first project to make following the tutorials and documentation as easy as possible. It is always good to know that the option is there though.

Colour Match

Okay so the game idea I have currently thought of is a colour match game. Here is the basic process for a single level:
  • The player will be shown a particular colour for a number of seconds over the whole screen and the player is expected to memorise what colour it was.
  • The player will then need to press their finger on the screen, which will begin the level.
  • A starting colour will be shown on the background and will begin cycling through the colour ranges.
  • The player will remove their finger from the screen when they think the matching colour is on the screen.
This is only the simplest form of the idea and what I'm considering MVP(Minimum Viable Product). There are other ideas I have for scaling the difficulty and player interaction up but I don't want to start with too much at once.

Okay so that's my simple game idea, I am hoping to make good progress on it.

Thanks
0 Comments

    Archives

    May 2020
    April 2020
    January 2020
    November 2019
    October 2019
    September 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    August 2018
    July 2018
    June 2018
    March 2018
    January 2018
    June 2017
    February 2017
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    February 2016
    January 2016
    December 2015
    November 2015
    September 2015
    August 2015
    July 2015
    June 2015
    March 2015
    January 2015
    November 2014
    October 2014
    September 2014
    August 2014
    July 2014
    June 2014
    May 2014
    February 2014
    January 2014
    December 2013
    November 2013
    October 2013
    July 2013
    June 2013
    May 2013
    April 2013
    March 2013
    February 2013
    January 2013
    December 2012
    October 2012
    September 2012
    August 2012
    July 2012
    June 2012
    May 2012

    Categories

    All
    2D
    3rd Year Project
    Agile
    Android
    Angular
    Animation
    API
    Apple
    Apps
    Arden
    Async
    Awesomium
    C#
    CI/CD
    Clean Code
    CMake
    Cocos2d-x
    Colour Match
    Compilers
    Cross Compiling
    Cross-Compiling
    Databases
    Design
    Development Tools
    Docker
    Electronics
    Examples
    Flask
    Flask-Login
    Fmod
    Game Development
    Godot
    GUI
    Hackathon
    Hacktoberfest
    Hardware
    Home Life
    IBM
    Inspired Gaming
    Instancing
    Ios
    Javascript
    Jbengine
    Kata
    Level Editor
    Linux
    Microsoft
    Mobile Development
    Monogame
    Moodster
    Motivation
    Networking
    Objective C
    Opengl
    Open Source
    Organisation
    Physics
    Physx
    Pi
    Planning
    Post Mortem
    PyGame
    Python
    Quart
    Quasar
    RakNet
    React
    Road To Eldoarado
    Scripting
    Scrum Master
    Sessions
    Session Timeout
    Social
    Sound
    Space Invaders
    Squash Game
    Squash Game
    Streaming
    TDD
    Team Leading
    Test
    Test Driven Development
    Travis
    Unity
    Unity Development
    VSCode
    Vulkan
    Web Applications
    Worklife
    WSL
    XML
    XNA / C#

    RSS Feed

Powered by Create your own unique website with customizable templates.
  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout