Jordan Bonser
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Development Blog

And then there was sound... FMOD Ex

6/1/2014

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I wanted to take a break from implementing the design for weight blended animations and so I thought I would take this opportunity to implement sound into the JBEngine. 

I had written some classes for the FMOD libraries for a previous project so luckily this was fairly "low hanging fruit". It was literally a case of copying the classes across and then including the libraries and away we go. I did add some debug logging to make sure that any problems would be supported. Anyway here is a quick demo of the sound implemented for the racquet swing in the squash game:

This is only a very simple demo to show a real game example of how the sounds are going to be used. This video does highlight some issues with the shadow mapping that wasn't there before so that will need looking at. 

I need to refactor some of the sound code to ensure it follows the same coding standards as the rest of the project and some testing to ensure no bugs have crept in.

All in all this little task went well and takes the project into the realms of an Audio/Visual Project. I do need to now get back to working on the design for animation blending otherwise it will never get done.

Cheers :)
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  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout