I've been going through the tutorial on stream, here is the first of a few streams following the tutorial.
After going through the FPS Microgame I realised that all these mods required you to pay for them, so I dropped that and searched for something else. It wasn't long till I stumbled across this 2D RPG game called Rubys Adventure. I've been going through the tutorial on stream, here is the first of a few streams following the tutorial.
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As I've started to take up streaming and learn the Unity Engine I decided I would start with one of the in-editor tutorials. They have these "microgames" that are available, I've picked the First Person Shooter one. Anyway here is a video of me working through it: Thanks for watching, I'm really excited to see where this goes.
Cheers :) So during lockdown I've been looking for something productive to do that will kil the time. I've been gaming a lot and have decided to start doing some Twitch streaming. Whilst doing this I thought what a great opportunity to dive into streaming for my software development. So I decided I would pick Unity back up and give that another whirl. Twitch, Streamlabs and getting startedThere has been a pretty steep learning curve with all this, I've had to learn how to setup all the streaming applications and get my system setup, ensuring that my audio is synced properly. I also wasn't aware of how strict the rules are with playing copyrighted music, although it makes total sense really.
Anyway this is just to be a short post, you can find links: Twitch YouTube I hope to see you on one of my channels, Cheers! Okay so I've been doing a lot of work on the Colour Match Project and I wanted to show an update on the current state of the project. I currently have:
As you can see I've been very busy but I think a picture or more to the point a video tells a much better story so here is a video of a basic run through of the game: I know it's been quite a while since my last post about this but I've been making quite good progress. A lot of my time has been spent learning general Godot practices and getting to grips with the GDScript language. It is actually fairly simple as it is fairly similar to python but with it's own quirks.
The only thing I'm not a huge fan on is that unit testing isn't baked into the engine/language like it is with python so for larger projects I think I will try using the python bindings to gain that ability to unit test the functionality and also make use of many of the great python packages out there. You can see all the updates and clone/fork it for yourself at the Github repository. Thanks :) |
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