I have also made a level class to deal with multiple levels so there will soon be many more levels, each increasing in difficulty. Anyway here is the game as it stands:
Peace out :)
Over the past few days I've worked on implementing some better gameplay as it simply wasn't challenging enough. I've managed to implement some objects that have to be avoided otherwise you lose a life and respawn at the last checkpoint. The objects are supposed to be tumbleweed, which was actually my mothers idea. I have got Cube placeholders at the moment as I haven't managed to get any models created yet. I have also made a level class to deal with multiple levels so there will soon be many more levels, each increasing in difficulty. Anyway here is the game as it stands: Okay, so I am now in desperate need of some new models and sounds and I will be getting that done fairly shortly. I will also be implementing many new levels. This will mean I will have to adapt the highscores table to take level and lives into account. Although this project has been really fun I am starting to feel like this project is coming to a close. I think within then next few weeks I will finish this game off and begin a new project, or try implementing the full matrix instancing again.
Peace out :)
0 Comments
Whilst I was away in Ireland I worked on my Road to Eldorado mini game. The first thing I changed was allowing the Instancing to work with any of the render methods as before it was only working for one. This caused errors for example the gems were actually only supposed to be one colour but as it was using the render method that needed a texture ,then it used whichever texture that was on the model that was rendered just before it. So for example the cactus texture was being used on the gems which was completely wrong. After doing this I started adding features to the game such as a speed multiplier that changed the speed of the car and the speed of movement from side to side. This was altered by the use of checkpoints throughout the level. Every time the player passed a checkpoint then the speed would be increased. This made the game much more appealing and also slightly challenging. Anyway here is the video: I also started work on a high scores system which would be used at the end of the level to insert your own name and this would be exported to a text file. The text input part is working and the name and score are exported but there is still work to do on this.
The next main part is to parse the file calculating the scores and then inserting the new score at the right point. I also need to output the high scores table to the screen. It does seem that by adding a high scores system I am edging closer and closer to having to create a proper front end :) |
Archives
May 2020
Categories
All
|