Jordan Bonser
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Development Blog

ECS Integration Phase 1 Complete

22/7/2015

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The First phase was to get the new ECS working minimally with the JBEngine Libraries.The approach for this was to add the JBEngine projects to the ECS Project rather than trying to fit the ECS code into the Level Editor or Game application.

I have managed to do this, it has taken a little bit of work but I think it was actually fairly easy. I have even managed to create a scene similar to the one featured in my Level Editor Demo's:

Picture
This is a very basic scene and there is still a lot of work to do. At this point the only Components and Systems that I currently have are:
  • Transform Component
  • Mesh Component
  • Render System
  • MovementSystem
From here on I need to start essentially re-implementing all the systems and components that were previously in my Level Editor and Game Applications to make the transition to the new ECS much easier. I will also be re-thinking a lot of the current systems and trying to justify whether they need breaking down into smaller chunks or even needed at all. I  may well do a check in of this code now as well as It is in a fairly stable state and there are going to be many changes to come.

All these entities are currently hard coded into the program as I will need to re-write all of the Entity Parsing code. The Asset parsing can remain as it was i.e. Loading Meshes, Textures, Sounds as that is no different and is already implemented in this. It will just be the specific Entity Parsing and Creation code that will need changing, this will hopefully not take too long so I can get the Level Editor in a stable state with the new ECS fairly soon.

I'm really impressed with how smooth things are going at the moment, I hope It stays this way.

Cheers :)
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  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout