Jordan Bonser
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Development Blog

ECS Messaging and an alternative approach

21/7/2015

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Tonight I've been trying to come up with a way to merge the ECS into the JBEngine. The past couple of attempts have been a complete failure and there is a good reason for this:
  1. There is a lot of template code so what would normally be a simple error is a lot more confusing to figure out.
  2. There are a lot of changes to be made as the new system is completely different syntactically thanks to the CRTP and template argument lists. This is easier to use but means a lot of code changes.
  3. The new approach now also has the "Systems" store a list of entities they work on rather than the entities storing what systems work on them.
I realised trying to shove this new piece of code into the main codebase isn't going to work as there are still a few bugs in terms of functionality with this new ECS and it's just too big a refactor.

So instead I have decided to flesh out the new ECS with a few of the components and systems that are already created in the old approach. The main ones I'm going to go for is the transform component, mesh component and then the render and movement systems. This is the minimal amount of work I thought I could get away with to get this ECS rendering.

The next thing I will be doing is migrating across a few libraries such as the Renderer library and also the JBEngine main library. I believe with very few changes I might be able to get a window and some basic entities rendered. The Renderer library won't need any work but the JBEngine one will need quite a few. I am hoping that If I create an Interface for the Entity Manager I will then be able to switch out the old ECS for the new one and write some simple client code for creating a few entities. 

This all sounds really simple and I am hoping it will all go smoothly.


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  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout