The first thing I attempted was the use of full matrices for the Instancing which has not been going so well. I worked on Implementing this and increased what data needed to be passed across and the size of the input layout and what not but came out with some rather peculiar results. The models where stretched across the screen and some just did not appear at all. At this point I ran the project using PIX to check the data that had been passed across and this is what it came out with:
Terrain Analysis Instancing
There are lots of improvements still to be made to the project such as adding more features to the tool allowing for nodes and game zones to be specified as water nodes. More than likely I might add a feature to specify my own types of data that can be assigned on the fly. This would allow so much flexibility to the tool and allow it be used in many more situations and genres. Well that's all for now, I will be continuing work on my projects such as the Road to Eldorado game and implementing the full matrices instancing, although I will also be looking for jobs in the mean time as well.