Jordan Bonser
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Development Blog

iOS Development: Steady as we go

3/6/2013

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I have been persisting with iOS Development and my app is starting to come along now. Lately I have been focusing on implementing the "Single Player" aspect of the game, mostly because I was sick of not being able to show people what it actually does. It's still slow going at the moment but it is definitely moving in the right direction. My Idea of having something on the app store within a few months of getting my Mac was naive to say the least. At the current rate I am hoping to have something that is worthy of a first release by the winter, plus I think people are more likely to play in winter. 

On a technical note, I have been working a lot with delegates in Objective C and they seem very powerful. They also work very well with the MVC pattern. 

One of my main issues is working in the different view spaces. In my app I have to do a lot calculations for positioning different views pragmatically but due to the hierarchy of subviews you have to take extra caution to ensure you are doing the calculations relative to the same view. 

Things are starting to pick up slightly and I will soon have a fully working prototype, once that happens I will upload a video and let everyone see what it is I am working on, but until then it's a secret ;)

Cheers :)
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  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout