Jordan Bonser
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Development Blog

iOS Development: Segue Trouble

16/5/2013

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I have recently been following a monster 7 part tutorial: How To Make a Simple Playing Card Game with Multiplayer and Bluetooth. It deals a lot with GameKit and is a great insight into how to use networking within an app. The tutorial uses the old style nibs rather than the newly promoted Storyboard approach for designing the User Interface. After finishing this tutorial I have tried implementing a lot of the same functionality into my own app.

This has caused a lot of trouble as the I am using the new Story boarding approach which involves these things called "Segue's". They are basically a link between two scenes in the storyboard, that you can add via the user interface. Trying to implement these things pragmatically has been a bit of a nightmare but I'm hoping in the long run it will make my life easier. 

I finally got the majority of the networking stuff down and I am currently re-designing some of the game classes to ensure they are using the proper MVC ( Model, View, Controller ) pattern and also delegates.

Hopefully this will all start to pick up a little as I am becoming pretty fluent with ObjectiveC and the Interface Builder is starting to make sense (or I am just becoming as equally mental as the Interface Builder).

Cheers :)  
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  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout