Jordan Bonser
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Development Blog

JBEngine and Cocos2d-x 3.1

6/6/2014

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JBEngine: Screen Resolution

I decided it was time to revisit the ability to change the screen resolution of my projects as currently they were all hardcoded to 800 x 600. This has taken some work as I had to deal with ensuring that full screen textures were being re-sized, GUI elements use the correct resolution for positioning and working with mouse input. I have finally got it to the point where you can fairly easily change the resolution, although currently this isn't in real-time i.e. resizing a window. 

Still plenty more work to be done and I haven't started proper work on revisiting the physics yet. The demo went really well and has spurred me to do a lot more work so hopefully I will get round to doing it fairly soon. 

Cocos2d-x 3.1 work 

I have been keeping tabs on cocos2d-x for a while but didn't want to fully delve into it until now. They have recently added support for a proper maths library which was one of my main nuisances with the older versions. 

I threw together an app fairly quickly that built for iOS, Android and Mac( Not tested any others yet ). It seems to be fairly simple, and I love that you can use all the C++ features including the STL and the C++11 features. I'm hoping to keep developing this small idea that I have and get it released as soon as I can. I know I shouldn't really start another project when I haven't finished my Desktop game but this project has much shorter goals and can be used to give me a little rest when the engine work gets too much. 

Anyway development is going well on both projects, I will try and get some images up of the Cocos2d-x project shortly to show the progress I have made. 

Keep Coding :)
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  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout