Jordan Bonser
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Development Blog

JBEngine: Networking Continued and Misc

5/5/2014

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It has been what seems like an age since my last post, and I have been holding off because I wanted to get something a little more substantial before I posted an update. 

I have been working mostly on the Networking but also sorting out some issues that I was having with my matrices due to the library I am using ( which I ended up writing some of the functions myself ). This means that now my FPS Camera is fully working which is a massive relief.

Networking and Libraries

Now that I have got that out the way let's talk about some of the Networking I have been doing. As a starter I suppose it is best to mention that I created all this networking code as a separate library that is used by my Engine. This took a little bit of refactoring and some tinkering with the Visual Studio Project options but was a great learning curve as it has made me think of the other parts of my code that could be their own projects. particularly:
  • Sound ( Now Done )
  • Physics
  • Rendering
  • Input
  • JBEngine

The first three libraries will be a great start and will be the easiest to create, these will then be part of the JBEngine project which will be the product as a whole. 

Doing this means that If i want to create a development tool such as a level editor I can just link the Rendering, Physics and Input libraries and build the application code on top of that and there won't be any extra bulk that I don't need. 

Networking Game Advancements

I have been adding a lot of code for various "packet" classes and sorting out exactly how a client and server communicates with one another.

The basics of it is that I create a specific packet object such as a Camera Movement Packet and this class alone deals with both stuffing its data into and out of the packet class of the Network Library.

This has made it fairly flexible and easy to implement passing new data between the client and server. 

Anyway without any further ado, here is where the project is currently at: 
There are still some major issues that I need to sort out, specifically the camera getting out of sync with the player model. This is due to some latency issues and I should have it sorted fairly soon. 

Overall I think It is still going very well, although I think I need to up productivity massively.

Cheers :)
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  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout