Jordan Bonser
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Development Blog

Minesweeper Kata

14/6/2018

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So I've been working on the Minesweeper Kata mentioned in my previous blog post (When I don't have work, or a one year old to entertain) and I've finally got it checked into Github. 

​It is available here.

There are still plenty more pieces of functionality that I would like to add, most of which I've listed in the README on Github. Before doing so I thought I would write a little post mortem of how I got on with the Kata.

This isn't going to be a list of advantages/disadvantages of TDD but more what aspects of using TDD for this worked well for me.

Post Mortem

Pros:
  • By forcing myself to do strict TDD I believe the end result was much higher quality, there were a few cases where my first attempt actually failed in some not so obvious ways. These would have slipped through the net normally.
  • Focusing on the Testing/Requirements rather than just implementing the functionality actually became a bit of a game. e.g. "Hmm, what are the failure cases of this function? What Inputs can I give it to make it fall over?"
Cons:
  • Due to the fact that I've not done strict TDD for a while I did find myself having to delete some code as I had started adding more code than was necessary to pass the test I was working on.
Overall I've really had fun doing this little Kata so far and can't wait to carry on adding functionality and plenty more tests to the project. 

​Cheers :)
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  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout