Jordan Bonser
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Development Blog

Player Moveable Objects Progress

13/6/2012

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Yesterday I continued my work on the player moveable objects that are to be used for the game "Lit". All the scripting was done in C# including the changing of the colours of the particle systems and the hovering effect that was applied. This is all shown in the video below:
As you can see the use of the player moveable objects can be used to reach higher platforms. This is one of the ways in which the game will use the mechanic to overcome various puzzles/levels in the game. 

The particle system was implemented on the spherical moveable objects first and seemed to work well but with the cube meshes they do not work so well so that will need to be thought about. 

The movement of the objects is currently done by making the moveable object a child of the players transform but this is not ideal and there are various ways in which this could be changed but this also needs some thought about what the final look and feel of the game play will be.

I talked to Mark Hope today about what type of work I should be doing at the moment and although he believes this project is good for engine experience and scripting he advised me to focus more on visual studio based projects. Due to this I believe this will be my last post about my Unity project for a while and I will be focusing on my game demonstration or terrain analysis tool. I will still be doing some work on this project as it is a personal interest of mine and would love to see the whole game be completed but it will be on the side 



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  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout