Jordan Bonser
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Development Blog

RakNet and Project DLL's Continued...

2/7/2015

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Last night I managed to get the Raknet Libraries built in Vis 2013 and I now use the DLL instead of the static library. I've removed the CPP files from the JBengine source control as I think it is a bit unnecessary. 

I also messed around with a hell of a lot of visual studio's project settings, which was a nightmare but I think everything is set up a little better now. All my libraries output the correct /MD /MDd version depending on Configuration, and they also all link with their own correct versions respectively. i.e. Release JBEngine Links to Release Renderer Library. 

I still have a load of LNK4098: defaultlib "library" conflicts with use of other libs; use /NODEFAULTLIB:library. This is because of the use of different C Runtime libraries in the 3rd Party libraries I use. I don't really want to start rebuilding every 3rd party library I use because that would take a lot of time and I'm not even sure I still have the code for these. 

I have thought whilst doing all this that I am going to convert all my libraries to DLL's rather than static libraries. I am hoping this will help in a couple of ways:

1. I hope that this will narrow down the LNK4098 errors to just the projects that the library is included in. e.g. if the RakNet Library was built with a different CRT libs then it would only show in the Networking linking and not in any projects that use the Networking DLL. (if that makes sense) 

2. It's then easier to ship the DLL's for use with other programs.

Still need to try this out and see if it does what is expected.

Cheers.
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  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout