Well first of all I implemented the remaining parts of the Highscores that needed to be done, which actually took longer than I thought it would. File parsing is always a chore and I ran into some strange complications that I hadn't come across before. I finally got it finished and it works well. I will be able to use this in any other project I create as well which is always a bonus.
After doing this I had a long think about what things I haven't done in games and things I would like to have a go with. The main areas I was going to focus were either a proper front end / GUI or using a sound API. I settled for doing sound as I thought it would be more exciting than a GUI and would give me a chance to play around with some middleware.
When it comes to sound you have only really got two options, OpenAL or FMOD Ex. In my second year of university we covered OpenAL so I decided to give FMOD a whirl. It's actually gone pretty well, I've managed to create a Sound Manager Class that wraps up all the API stuff and allows you to load and play sounds fairly easily. There is still lots to implement as I've literally got Initalisation, LoadSound,PlaySound and ReleaseResources in my Manager. I will add more functionality to this very soon.
Okay so enough talking about it let's see some footage, Below is a video of the game in it's current state. It mainly shows the Sound And Highscores.
Peace Out :)