Jordan Bonser
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Development Blog

View Transform Issues

9/6/2013

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For a while I have been struggling with snapping a a view to a grid, as for some strange reason the view was snapping to the grid one off where it should have been in some situations. After a lot of playing around and visualising the views frame I realised that the frame was wrong. This took me by surprise as It was something I really relied on in my snapping code, especially the frame origin. With my views I also rotated them by 90 degrees using the setTransform method which I later realised was the problem case. After searching around on the internet I found a website that mentioned this exact thing, It turns out that if you use the setTransform method or in fact change the transform of a view to anything but the identity matrix then the frame is completely unreliable. To me this seems pretty strange and is something I thought apple would have taken care of as it has set me back a few days ( pretty frustrating ). 

I have now got past this little hurdle and everything is starting to run more smoothly now, I just changed all my snapping code to use the views centre(center if you are american). Changing this single thing literally sorted all the snapping out and I've managed to put some more of my game play in. 

The artist I'm working with has done some more artwork and I'm hoping to get that in soon and maybe I will show a video and you can all see the Idea I'm working on. 

Keep coding :)
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  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout