Jordan Bonser
  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout

Development Blog

Vis 2013 Annoyances and Computer Parts

30/6/2015

0 Comments

 

Getting the JBEngine Vis 2013 compliant

Okay so last time I tried way too much and ended up just having a project that I couldn't run and did absolutely nothing. This time I thought first thing I would do is make sure that I can convert my 2010 JBEngine solution into a 2013 version. This brought quite a few problems:

First of all there were issues with me having used NULL instead of nullptr's for the std::function objects I've used in a couple of places. This was fairly straight forward. 

The next thing that hit me and set me back a little is that I was getting a LNK2038 error because of the 3rd Party Networking library I was using (RakNet). This error basically meant that It was compiled in a Visual Studio Version that wasn't compatible. 

So I had to download the source and re-compile it in Vis 2013. A bit of a pain but it needed doing. Also whilst I'm doing this I am going to have a look through and make sure I create as many of the libraries as I can and link with them where needed. i.e. MTd, Mt and also the dll version. I think using the dll version would be more beneficial but I had this idea in my head about shipping my "Engine" as one binary but in terms of flexibility and general ease I will probably use the dll instead to avoid this happening again.

Another added note is that I'm going to keep hold of the source so that I can use it to make the Linux library when it comes time to doing cross platform development. 

One final annoyance was that the project wouldn't seem to build because Vis couldn't find rc.exe so after copying and pasting it to the correct path It all started working. ( Only took an hour or so! )

Motherboard and CPU Arrival ( I amaze myself sometimes)

Okay so yesterday my motherboard and CPU arrived and I was really excited so I went and bought a little set of tools so I could get cracking on it when I got home. My thinking was, I don't need to bother buying RAM yet I can just stick my old RAM in for now and I will make do with 4gb. I had forgotten that my current desktop was over 7 years old now and only had DDR2 RAM.. Well done Jordan!

So I have a new Mobo and CPU sat in the corner of my room until I have the money to dish out for the RAM. The only positive I have taken away from this is that I hadn't actually started taking anything apart before realising this.

What's Next?

Okay so next on the cards is to finish off these library bits and pieces and then get it all checked in to git. I will then look at my new messaging implementation and try and get that integrated into the engine. This is sort of phase 1 of the new ECS Integration.

Cheers :)
0 Comments



Leave a Reply.

    Archives

    May 2020
    April 2020
    January 2020
    November 2019
    October 2019
    September 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    August 2018
    July 2018
    June 2018
    March 2018
    January 2018
    June 2017
    February 2017
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    February 2016
    January 2016
    December 2015
    November 2015
    September 2015
    August 2015
    July 2015
    June 2015
    March 2015
    January 2015
    November 2014
    October 2014
    September 2014
    August 2014
    July 2014
    June 2014
    May 2014
    February 2014
    January 2014
    December 2013
    November 2013
    October 2013
    July 2013
    June 2013
    May 2013
    April 2013
    March 2013
    February 2013
    January 2013
    December 2012
    October 2012
    September 2012
    August 2012
    July 2012
    June 2012
    May 2012

    Categories

    All
    2D
    3rd Year Project
    Agile
    Android
    Angular
    Animation
    API
    Apple
    Apps
    Arden
    Async
    Awesomium
    C#
    CI/CD
    Clean Code
    CMake
    Cocos2d-x
    Colour Match
    Compilers
    Cross Compiling
    Cross-Compiling
    Databases
    Design
    Development Tools
    Docker
    Electronics
    Examples
    Flask
    Flask-Login
    Fmod
    Game Development
    Godot
    GUI
    Hackathon
    Hacktoberfest
    Hardware
    Home Life
    IBM
    Inspired Gaming
    Instancing
    Ios
    Javascript
    Jbengine
    Kata
    Level Editor
    Linux
    Microsoft
    Mobile Development
    Monogame
    Moodster
    Motivation
    Networking
    Objective C
    Opengl
    Open Source
    Organisation
    Physics
    Physx
    Pi
    Planning
    Post Mortem
    PyGame
    Python
    Quart
    Quasar
    RakNet
    React
    Road To Eldoarado
    Scripting
    Scrum Master
    Sessions
    Session Timeout
    Social
    Sound
    Space Invaders
    Squash Game
    Squash Game
    Streaming
    TDD
    Team Leading
    Test
    Test Driven Development
    Travis
    Unity
    Unity Development
    VSCode
    Vulkan
    Web Applications
    Worklife
    WSL
    XML
    XNA / C#

    RSS Feed

Powered by Create your own unique website with customizable templates.
  • Home
  • CV
  • University Work
    • Second Year Work >
      • Top-Down Shooter
    • Third Year Work >
      • Terrain Analysis Project >
        • Terrain Analysis Tool
        • Game Demonstration
      • Post Processing
      • Android Application - Sports Centre
  • Projects
    • Unity Development >
      • Lerpz Tutorial
      • Dare to be Digital Entry - "Lit"
      • Unity Game
    • Geometry Instancing
    • Road to Eldorado
    • Level Editor
    • OpenGL Work
    • JBEngine
  • Blog
  • Tutorials
    • Flask Session Timeout