Lerpz Tutorial
So this is where I will be showing key progress in the Lerpz tutorial, detailed progress can be found in the blog section of the website.
Lerpz is a 3rd person platform game tutorial that has been developed by Unity. Below is a stage by stage progression of the tutorial showing my views and opinions on both how effective the tutorial is and videos and images of my current progress.
Lerpz is a 3rd person platform game tutorial that has been developed by Unity. Below is a stage by stage progression of the tutorial showing my views and opinions on both how effective the tutorial is and videos and images of my current progress.
Initial Steps
The first few steps of the tutorial are mostly to do with the character setup. You start off with what looks like a fully modelled scene and a load of pre-generated assets. The most part of this involves adding assets such as the main player and teleporters to the scene. There is also some guidance with adding various components to existing assets and creating Parent/Child relationships within them. The majority of scripts are either already made or there is a step by step process of how to create them and how they work.
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You can see the main player in the video which has full movement controls and also various particle systems and bits of script that has been implemented such as the player death and respawn.
I am hoping that further into the tutorial there will be a more in depth approach to scripting and a better look at C# as currently all the scripting has been done in Javascript.
I am hoping that further into the tutorial there will be a more in depth approach to scripting and a better look at C# as currently all the scripting has been done in Javascript.
Mid-Tutorial
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At this point in the tutorial all the initial player functions have been set up and there is much more of a focus on the scene based objects such as health and fuel cell pickups. All this was fairly easy to set up as the pickups were already created along with their scripts. The tutorial does give you a much clearer insight into how collisions work within the engine and how scripting triggers is done. There is still no sign of C# scripting at all which is dissapointing.
The video also features a HUD(Heads up Display) and a Start menu GUI(Graphical User Interface). All of which were fairly simple to set up. |
I am now struggling to see whether there is much need to carry on this tutorial as I believe I have picked up everything I possibly can. The final step will be instigating enemies and laser traps but once again this is all done in Javascript so there may be not much point.