Terrain Analysis - Final Year Project
In my third year of study at the University of Central Lancashire (UCLan) I decided to create a terrain analysis tool that could be used to generate information about any terrain such as, chokepoints, game zones and ambush points. As the Tool was completed ahead of schedule I decided to create an AI Game Demonstration to show the benefits of using terrain analysis.
My personal goals for future development focus mainly on the game demonstration section of the project. Although the project was initially an AI based project I have begun exploring many areas of computer graphics and the DirectX pipeline. Aspects that I want to explore are:
- PCSS Shadow Mapping
- Instancing Update 31/07/2012: Instancing Implemented
- High Dynamic Range Post Processing
- Crepuscular Rays Post Processing
There are still AI based improvements that I would like to make to the project such as implementing dynamic terrain analysis into the game demonstration such as influence mapping to show dangerous areas based on player deaths.
My personal goals for future development focus mainly on the game demonstration section of the project. Although the project was initially an AI based project I have begun exploring many areas of computer graphics and the DirectX pipeline. Aspects that I want to explore are:
- PCSS Shadow Mapping
- Instancing Update 31/07/2012: Instancing Implemented
- High Dynamic Range Post Processing
- Crepuscular Rays Post Processing
There are still AI based improvements that I would like to make to the project such as implementing dynamic terrain analysis into the game demonstration such as influence mapping to show dangerous areas based on player deaths.
Terrain Analysis Tool

Here is a Link to the Terrain Analysis Tool that I created:
Terrain Analysis Tool
Terrain Analysis Tool
AI Game Demonstration

Here is a Link to the AI Game Demonstration that I created:
Game Demonstration
Game Demonstration